Jimmy Johansson
3D Artist · Environment Artist
Stockholm, Sweden
Summary
Junior 3D/Environment Artist specializing in props and environment assets for games. Working with Blender, Plasticity, Substance Painter, Marmoset, and Unreal Engine in real-time, game-ready production workflows.
Skills
3D Modeling3D Visualization3D Printing3D ScanningUnreal Engine 5Blueprint ScriptingProcedural WorkflowsMaterial SystemsXR DevelopmentEnvironment DesignVR/AR ApplicationsGame Controller DesignReal-Time VisualizationUV MappingTexture BakingHard Surface ModelingProp ModelingHigh-poly ModelingLow-poly ModelingPhotogrammetryRetopologyStorytellingProduct DesignUI DesignUser Interface DesignStoryboardingTypographyProject ManagementUX DesignPBR TexturingRiggingLightingShadersHDRI PhotographyDigital Sculpting
Software proficiency

Unreal Engine

Blender

Maya

Substance 3D Sampler

Substance 3D Painter

Photoshop

Illustrator

Premiere

Adobe XD

After Effects

Plasticity

Marmoset Toolbag

Unity
Experience
3D Artist at The Demine Foundation
AF
I volunteer by creating visual 3D models and digital assets for Demine Foundation. My work contributes to the organization’s creative and technical development within digital humanitarian innovation.