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Jimmy Johansson
Jimmy Johansson
3D Artist · Environment Artist
Stockholm, Sweden

Summary

Junior 3D/Environment Artist specializing in props and environment assets for games. Working with Blender, Plasticity, Substance Painter, Marmoset, and Unreal Engine in real-time, game-ready production workflows.

Skills

3D Modeling3D Visualization3D Printing3D ScanningUnreal Engine 5Blueprint ScriptingProcedural WorkflowsMaterial SystemsXR DevelopmentEnvironment DesignVR/AR ApplicationsGame Controller DesignReal-Time VisualizationUV MappingTexture BakingHard Surface ModelingProp ModelingHigh-poly ModelingLow-poly ModelingPhotogrammetryRetopologyStorytellingProduct DesignUI DesignUser Interface DesignStoryboardingTypographyProject ManagementUX DesignPBR TexturingRiggingLightingShadersHDRI PhotographyDigital Sculpting

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Maya
Maya
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere
Adobe XD
Adobe XD
After Effects
After Effects
Plasticity
Plasticity
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity

Experience

  • 3D Artist at The Demine Foundation
    AF
    April 2024 - Present

    I volunteer by creating visual 3D models and digital assets for Demine Foundation. My work contributes to the organization’s creative and technical development within digital humanitarian innovation.