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Sci-Fi Energy Grenade

Personal project exploring more complex shapes and form transitions while designing a sci-fi grenade.
Modeled in Plasticity, refined in Blender, baked and rendered in Marmoset Toolbag 5, and textured in Substance Painter.
Focused on creating a game-ready asset with efficient geometry, balanced emissive detailing, and a cohesive high-tech design.
13,764 verts.
~10–20 hours of work.

Plasticity Moddeling

Plasticity Moddeling

Remesh and UV mapping in blender

Remesh and UV mapping in blender

Baking Meshmaps in Marmoset Toolbag

Baking Meshmaps in Marmoset Toolbag

Texturing in Substance Painter

Texturing in Substance Painter

Base Color

Base Color

Metallic

Metallic

Normal map

Normal map

Roughness

Roughness