Personal project exploring more complex shapes and form transitions while designing a sci-fi grenade.
Modeled in Plasticity, refined in Blender, baked and rendered in Marmoset Toolbag 5, and textured in Substance Painter.
Focused on creating a game-ready asset with efficient geometry, balanced emissive detailing, and a cohesive high-tech design.
13,764 verts.
~10–20 hours of work.