Bachelor’s thesis (6 months) focused on automating the creation of photorealistic 3D environments in Unreal Engine 5.5 using satellite imagery and elevation data. I developed a prototype pipeline combining AI segmentation, Python scripts, PCG Biomes, and Ultra Dynamic Sky to generate landscapes with minimal manual input and dynamic weather and seasons. The vision was to make it easier for users to create realistic environments without requiring extensive software knowledge. Full work available here: https://urn.kb.se/resolve?urn=urn:nbn:se:bth-28349
Cinematic of the final result: a 10×10 km landscape generated from real satellite data.
Video showing the process: downloading satellite images, importing them into the AI model, and generating outputs – one biome texture and separate masked textures for each land type.