Personal project featuring a detailed AK-47 hard-surface model based on photo references and technical drawings. References organized in PureRef.
Modeled in Plasticity. UVs in Blender. Baked in Marmoset Toolbag 5. Textured in Substance Painter. Rendered in Unreal Engine 5.7.
Partially optimized mesh with focus on clean shading rather than strict topology. Wear and surface damage placed according to real-world reference. Textures authored as high-resolution source for baking to game-ready assets.
Technical details:
24.9k vertices
3×4K UDIM tiles
Texel density: 80 px/cm
Production time: ~60 hours
Modeling: 35h
Remesh & UV: 5h
Baking & texturing: 20h