Website powered by

AK-47 – Real-Time Hard Surface Asset

Personal project featuring a detailed AK-47 hard-surface model based on photo references and technical drawings. References organized in PureRef.
Modeled in Plasticity. UVs in Blender. Baked in Marmoset Toolbag 5. Textured in Substance Painter. Rendered in Unreal Engine 5.7.

Partially optimized mesh with focus on clean shading rather than strict topology. Wear and surface damage placed according to real-world reference. Textures authored as high-resolution source for baking to game-ready assets.

Technical details:
24.9k vertices
3×4K UDIM tiles
Texel density: 80 px/cm

Production time: ~60 hours
Modeling: 35h
Remesh & UV: 5h
Baking & texturing: 20h

Wireframe

Wireframe

Model in Plasticity

Model in Plasticity

Remesh and Uvs in blender

Remesh and Uvs in blender

Baking meshmaps in Marmoset Toolbag

Baking meshmaps in Marmoset Toolbag

Handle Texture in Substance Painter

Handle Texture in Substance Painter

Stock Texture in Substance Painter

Stock Texture in Substance Painter

Handguard Texture in Substance Painter

Handguard Texture in Substance Painter

Bullet Texture in Substance Painter

Bullet Texture in Substance Painter

Reciever and Trigger guard Texture in Substance Painter

Reciever and Trigger guard Texture in Substance Painter

Rear Sight Block Texture in Substance Painter

Rear Sight Block Texture in Substance Painter

Bolt Carrier Texture in Substance Painter

Bolt Carrier Texture in Substance Painter

Gas tube / Block Texture in Substance Painter

Gas tube / Block Texture in Substance Painter